Night call passidex
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These clues mostly come about in the natural course of conversation with your customers. Each is set up by an encounter with a police officer who convinces you-through some questionable, borderline abusive means-to be an unofficial liaison to the police, keeping your ears peeled for clues.
NIGHT CALL PASSIDEX SERIAL
The narrative framework is a serial killer mystery, or rather a series of them you can select from three cases with varying difficulty levels, none of which I found particularly distinct. The only positive about the resource management is that it’s rather easy to ignore, because the over-arching story will usually play out before your funds have completely dwindled (which leads to you being fired and the game ending). The “decision” of whether to accept any specific passenger doesn’t seem like much of a choice because I could never figure out a reason why I wouldn’t just want to grab the closest fare to my current position. Unfortunately the entire sim aspect is poorly handled, as you watch how much of each fare is eaten up by gas and your employer’s cut and realize that it’s essentially impossible to avoid losing money each and every night. Your taxi can run out of gas and before running out you must refill by clicking on preset gas stations on the world map. Each night’s shift has a limited timeframe and the minutes tick by as you’re driving, but time isn’t the only precious resource. When you arrive to pick up the passenger you’ve selected and are shown their route and the projected fare, you’re given the opportunity to decline-maybe they need to go all the way to the other side of the city and you’d rather stick to short routes or conversely, perhaps you feel like you need a big fare so you’re looking for a high-mile, big-dollar passenger. In between assignments is an attempt to simulate the actual business of running a taxi. It often takes a while to reach the next opportunity to branch into another topic the majority of time you are simply reading. These interactions are handled through dialogue trees, usually presenting you with 3-4 options, one of which is almost always silence or a smile or nod. On the other hand, some are not in a talking mood and you can respect their desire for quiet, or insist on attempting to chat. Many passengers are eager to gab, and you can oblige them with responses or quietly let them fill the silence themselves. There are also angry police detectives, doubtful and over-sharing priests, and of course obnoxious drunks. I met many other more serious slices of Parisian life as well, including sufferers of family abuse, victims of racism, and emotionally downtrodden individuals badly in need of a stranger’s encouragement. During my first ten pick-ups, I met an apparent time-traveler, Santa Claus, a pair of teenagers in the middle of finishing a D&D-style live roleplaying game, and a cat who couldn't talk but seemed to know exactly where he wanted to go. Your customers truly run the gamut of weirdness. Accepting moves you into the more substantial visual novel portion of the game: conversing with the passenger. Only after you arrive are the passenger's destination and total fare revealed. Based on your vehicle’s current position, you can click any of them to drive your car to their position and pick them up. The game portrays a 2D street map of the city and populates it with small pictures of the passengers available for you to pick up. His backstory is not essential to the game you learn that he has survived a recent assault and may have a complicated history with local law enforcement, but for now he’s just trying to make an honest living as a cabbie.
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The debut offering from French studio MonkeyMoon casts you as Houssine, an Arab immigrant driving a taxi in Paris. It just may not make for the best gaming experience you can have. Night Call is a noir-tinged visual novel/sim hybrid that wants to reassure you that yes, such a job is exactly as interesting and odd as you might think, and perhaps much more. It would be fun to drive a car for a living, meeting all varieties of people and hearing all types of stories while serving such an important purpose in taking them to their destinations. Having established that, admit it: at some point during the trip you thought this must be a cool gig. Presumably anyone reading this has, at some point in their life, taken a ride in a traditional taxicab or a modern rideshare service.